Cloning
a job creates a 100% duplicate job that is independent of the original,
but inherits all of its qualities, including its status and settings.
Cloning is a convenient means for experimenting with changes to
job settings or testing render nodes, since changes made to the
clone do not affect the original. Note the following suggested uses
and restrictions:
- 3ds Max: Cloning
is an efficient means to compare the results generated by different
processing engines, using exactly the same source models and materials.
- Lustre: Cloning
is ideal for reprocessing a half-resolution Lustre job at full resolution,
once you receive approval from the colorist.
- Cleaner XL: Cloning
can be used to test and compare the transcoding times of different
workstations.
- Visual Effects and Finishing: Cloning
is allowed, but not generally recommended. For efficiency, the Visual
Effects and Finishing applications pre-allocate space on the destination
storage device for the frames resulting from all Burn and background
I/O jobs. Since the clone is a duplicate of the original job, its
results overwrite those of the original job.
To clone a job:
- Select the job of interest.
- Do one of the following:
- From the Jobs menu, choose Clone Job.
- Right-click the job and then choose Clone
Job.
The job is duplicated
and its clone appears in the Job list with the same name and job
status. The description field indicates the job is a clone.
- Modify job settings for the clone, as
desired. See
Modifying Job Settings.
The job settings for
a clone are identical to those of its parent job. You can modify
these settings to customize how the clone is to be processed by
the system.
- Depending on the status of the clone,
you may wish to take further action, as indicated in the following
table.
Status |
Suggested Action |
Pending |
Allow the job to be processed following the normal sequence
of events. No action necessary.
|
Suspended |
Restart or reactivate the job. See
Suspending and Reactivating Jobs.
|
Completed |
Restart the job. See
Restarting Jobs.
|